May 3, 2014

The Walking Dead Telltale Game, Clementine Rises

By Mickey Jhonny


At last the waiting is done. All that vaguely obsessive compulsive analysis of the trailer need no longer suffice for the hungry fans. It seemed like it would never happen, but finally, the Walking Dead Telltale game, season 2, has arrived. Episode one is ready for our thrilled exploration. And you'll hear no discouraging words from this aficionado. It rocks.

The world of the Walking Dead has been great for a fan base totally taken with the prospect of interacting with the Robert Kirkman's zombie apocalypse. Elsewhere I've discussed the thriving domain of the Walking Dead fanfiction . Telltale's super game provides further opportunity for interacting with this desolate, creepy and fascinating world.

Clementine has moved center stage. The young girl, so vulnerable and sweet, that season one's protagonist, Lee, was so concerned to protect, having lost her devoted guardian, now must survive on her own. And it's not going to be easy.

The almost universally celebrated game, in its second season, continues breathing new life into the adventure game genre, once left for dead by many a gaming aficionado. Its strength of the past carries through into the present, skirting the danger of lapsing into mere puzzle solving. Instead, the emphasis on dynamic and interactive story telling remains its forte. And these aren't empty choices.

The character's decisions about what to do, and even what to say, lead to real, often surprising and sometimes tragic outcomes. Furthermore, the game keeps track of decisions, many of which come back to haunt our main character - Lee last season, Clementine this season - from episode to episode. Indeed, it appears choices from last season can still have an impact in this new season.

It's not all the same though. As great as season one was, there are notable improvements, especially on the technical end, in season two. The graphics are much better: richer and more detailed. And the frame rate seems more stable. Clementine is able to walk now much faster than in the past. That is kind of good when gripped in on-the-edge-of-your-seat suspense.

My one complaint isn't a huge thing, but it does annoy me a little. And it is worth mentioning considering how much of the game's cache and value arises from its interactivity. The dialogue choices frequently struck me as excessively bi-polar. It seems I have to play Clementine as either a waif or a badass. She's either batting her eyes or spoiling for a throw-down. I think these options are too limited and don't get the most out of the story. I'll be watching that development going forward.

On the flip side of the coin, though, playing a young girl does provide for some interesting options that weren't available by playing Lee. Clementine can be coyly manipulative. This is a new and interesting option - especially for those of us who have never been young girls!

I am happy to report, though, that Telltale's greatest strength is still well on display in season one of The Walking Dead. I'm referring here to the moral ambiguity and dilemmas the player must navigate in finding the protagonist's way in the game world. For instance, are you prepared to make Clementine a killer right from the beginning?

Often to their own surprise and even lament, a lot of early players have done just that. What will be the long term consequences of this choice? We anxiously await what future episodes will reveal. This kind of moral turmoil is the real secret of success for the Walking Dead Telltale games, I believe. So far, in season two, all is looking bright for the future. Well, as long as you're not, you know, caught up in a zombie apocalypse, and the like.




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