May 30, 2014

Basic Overview Of Siemens HMI Software

By Marci Glover


Human-computer interaction as a branch of computer science is concerned with the user-oriented design of interactive systems and their human-machine interfaces (HMI). Knowledge of computer science is complemented by cognitive science, ergonomics, sociology to create Siemens HMI software. Important sub-areas of human-computer interaction, include usability engineering, E -learning, context analysis, interaction design and information design.

Management principles of teamwork expand the scope of computer supported collaborative work to the organizational level and can be implemented without the use of computers. Creating quality human-computer interfaces is the ultimate goal of studying HMI. Information exchange between man and computer can be defined as a two-way interaction. Node interaction includes several aspects: task pane - conditions and objectives for user-oriented functionality. Range of machines used for the interaction.

The most important international conference series in the field of human-computer interaction is the Conference of Human Factors in Computing Systems. It is organized by the Special Interest Group. Human-machine interaction (HMI) defines the means and tools implemented so that humans can control and communicate with a machine. Improving the ergonomics of a man-machine interface in particular the objective of optimizing the development workstation and thus reduce the risks of working on screen (musculoskeletal disorders, eye fatigue, burnout syndrome, stress) is an important aspect. There are many ways for people to interact with surrounding machinery. These ways are very dependent on interaction devices.

The computer has evolved very quickly since its debut in 1940. The first computers used punched cards, punched tapes or tapes. There were a keyboards for interacting with the system (console). Personal computers then began using floppy disks and a mouse before moving to touchscreens. The mouse allows you to use a computer with the WIMP paradigm that relies on graphical interfaces to organize the presentation of information to the user.

As an example, when driving the driver uses the steering wheel and accelerator to determine direction and speed. The steering, throttle and dashboard instruments in this example, are the human-machine interface. The vehicle reacts to the interaction. An important aspect of human-computer interaction entails ensuring user satisfaction.

On the computer side, technology design of computer graphics, operating systems, programming languages and development environments is important. On the human side, communication theory, linguistics, sociology and cognitive psychology are critical aspects. Due to the interdisciplinary nature of human-computer interaction, people with different levels of training contribute to its success.

One can observe that the HMI are increasingly disconnected from the actual implementation of controlled mechanisms. Alan Cooper distinguishes three interface paradigms: technological paradigm - the interface reflects how the controlled mechanism is built. The paradigm of metaphor that can mimic the behavior of an interface as an object of everyday life and thus already controlled by the user. Idiomatic paradigm that uses interface elements in stereotyped behavior, consistent and therefore easy to learn but not necessarily modeled on real-life objects.

Users, developers and technicians work together to clearly express the needs and boundaries, and thus create a system that meets these requirements. User-oriented projects often use ethnographic research environment in which users will interact with the system. This practice is similar to a joint development, which emphasizes the ability for users to actively cooperate through sessions and workshops.




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